

It makes me feel that he didn't learn his lessons yet and that the company is going to release new games like Starfield before they are ready for prime time.


The fact that Spencer would not address recent issues is a problem for me. All he did was to promise that more Xbox consoles would be available to buy and that a new 1TB black Xbox Series S would go on sale in September. I was really hoping that Spencer would address that failure up front on Sunday, including announcing some specific changes that the Xbox team would make to help ensure that future releases of first-party games would not suffer the same fate as Redfall. there is nothing more difficult for me than disappointing the Xbox community, to just watch the community lose confidence and be disappointed, I'm disappointed. In a recent interview with Kinda Funny, Spencer admitted that the release of Redfall did not live up to the company's expectations. Rather, he didn't try to make an effort to convince Xbox fans that the division would do a better job in releasing quality games. No, not the issues with UK regulators on Microsoft buying Activision Blizzard. Perhaps the most disappointing thing about the event was that Xbox head Phil Spencer didn't want to address the elephant in the room. We have emailed Microsoft to get an update on that title in particular. Booty stated that the team at Rare "don't want to keep things hidden for too long." So hopefully some concrete info on the game will appear sooner rather than later.Ara: History Untold, a grand strategy game from developer Oxide Games, was announced during the 2022 Xbox Games Showcase as a 2023 release from Xbox Game Studios, but it got no mention at all on Sunday. The game was said to incorporate both adventure and ‘god-sim’ elements according to rumors, but with the game’s redirection having taken place, who knows how accurate that now is, or indeed ever was.īut the wait to find out more may not be too protracted. It showed a fantasy-like world with pastoral elements, mystical creatures and elf-like folk wandering magical forests. Little is known about Everwild beyond its evocative first trailer. "'What are they making? How is this ever going to come together?' Then you balance that out with a day later, this build comes together and you're like 'this is magic.'" "There's some days where you're just terrified," Booty added. They're just trying to make sure that they've got something special." I think that's where the Everwild team is right now. "Every day you're making hundreds of small decisions and at the end of however long you work on the game, they all add up. "He used to say that a game gets made a thousand small decisions at a time," Booty said.
